A fast paced combo prototype for a game where you use arrow keys or controller buttons 
to cast spells, managing stamina, health and your own dexterity.

Spell combinations reset after spells are cast, and lengths/stats randomise when the stamina regen spell is cast. 

Controls:

KBM: ^<>v (arrow keys), clear spell input (space)

Controller:  ^<>v (dpad or xyab button equivalent), clear spell input (L/R bumper)

NOTE: This game is a very early rapid prototype made over three weeks which may or may not be developed further! Any feedback or comments you have would be much appreciated :)

Ideas for developing this prototype further:

- a loadout system where you choose which spells you want to have at each strength, cost and chance of randomisation based on your playstyle preference

- spell directions move the player's hand as if they are casting a spell using the directions they input

Assets used:

https://assetstore.unity.com/packages/2d/characters/evil-wizard-2-284501

https://assetstore.unity.com/packages/2d/characters/evil-wizard-168007

Sorcerer assets ^^

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